6-Pool
The 6-pool is an all-in strategy for ending the game quickly. You have to be very careful not to be scouted early, as all races can counter the 6-pool by building defenses and walling off.
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The 10-Pool is for putting very early pressure on the opponent. It will give you 3 pairs of very early Zerglings without sacrificing as much of the economy as with earlier pools. You also get the Queen early.
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The 6-pool is an all-in strategy for ending the game quickly. You have to be very careful not to be scouted early, as all races can counter the 6-pool by building defenses and walling off.
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The Fast Expansion is a powerful build if you meet a non-agressive player. It is very weak against any type of early agression, but allows you to quickly start to harvest from your expansion. It is very important to scout if you do a fast expand, to see any early pools or proxies.
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The Fast Mutalisks-build is made for teching up to air early, giving you map control and air superiority. The build is very good against Terran, who usually only have Marines at the point your Mutalisks is flying into their base.
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The Fast Speedlings is a very safe opening, allowing you to choose any future tech based on what you see your enemy is doing. The early speedlings can be used for denying the opponent an expansion, doing some harassment or pushing back early pressure. It is very useful for getting map control early.
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The Roach Rush is made to put early pressure on the opponent with heavy units instead of zerglings. The five roaches you get from this build are very powerful early, and can win you the game.
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