2 Gate Robo

2 Gate Robo

The 2 Gate Robot opening is a very safe build against most races. It allows you to get an early Observer out, usually enabling you to safely scout the enemy build and continue producing from there. With 2 Gateways and 1 Robotics Facility you are able to make a quite a few units.

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4 Warp Gate

4 Warp Gate

The 4-Warp Gate is a powerful build to put pressure on the opponent. You are able to continue warping in reinforcements, usually faster than the enemy is able to produce. Make sure to not attack unless you can take out at least as much as you lose, and don’t be afraid to retreat back to your pylon.

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Cannon Rush

Cannon Rush

The Protoss Cannon Rush is one of the most cheesy and all-in builds in Starcraft 2. I do not recommend it against anyone but Bronze-players or insane computers. You will not have anything to protect your base if it fails, and it can be countered by anyone who has been the victim of a Cannon Rush a few times.

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Double Gateways

Double Gateways

The Double Gate is one of the most effective rushes of Protoss. You do sacrifice some early economy, but you can quickly get back on track if you are not able to take out the enemy quickly. It is most effective against zerg, but can be used against other Protoss-players.

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Forge-Expand

Forge-Expand

The Forge Fast-Expand build is used against Zerg on maps where you are able to close the choke point of your natural expansion. This allows you to quickly get your expansion up, and get a very strong economy. Don’t completely go into probeproduction after you have secured your wall-off, as you are very vulnerable to agressive builds like banelings or fast roaches.

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Void Ray-Rush

Void Ray-Rush

The early Void Rays is mainly a tactic for forcing terran, but can also work against zerg or protoss. You are dependent on very few anti-air-units, and to deny scouting of your base. It is up to you if you want to wait for two Void Rays, but usually it’s best to attack as early as possible.

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