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	<title>Starcraft 2 Guide &#187; admin</title>
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	<link>http://www.starcraftguide.net</link>
	<description>Improve your skills and climb the ladder</description>
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		<item>
		<title>Ghost Opening</title>
		<link>http://www.starcraftguide.net/terran-build-order/ghost-opening/</link>
		<comments>http://www.starcraftguide.net/terran-build-order/ghost-opening/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 02:06:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Terran Build Order]]></category>

		<guid isPermaLink="false">http://www.starcraftguide.net/?p=367</guid>
		<description><![CDATA[The Ghost opening is a build specialized against Protoss, because of the EMP Shot. The Ghost with EMP combined with Marines can take out an army of Protoss Gateway-units, and even Immortals. Be careful if the Protoss is quickly getting Colossus, but you are safe against most other openings, both ground and air.]]></description>
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		<title>Tripple Barracks</title>
		<link>http://www.starcraftguide.net/terran-build-order/tripple-barracks/</link>
		<comments>http://www.starcraftguide.net/terran-build-order/tripple-barracks/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 02:05:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Terran Build Order]]></category>

		<guid isPermaLink="false">http://www.starcraftguide.net/?p=365</guid>
		<description><![CDATA[The tripple Barracks build allows you to put early pressure on the opponent, and is very popular against Zerg. You will also have an army and economy that allows you to take your expansion. The build is safe against most rushes, and you can wall off to prevent the enemy from seeing your build.]]></description>
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		<title>Quick Reaper</title>
		<link>http://www.starcraftguide.net/terran-build-order/quick-reaper/</link>
		<comments>http://www.starcraftguide.net/terran-build-order/quick-reaper/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 02:05:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Terran Build Order]]></category>

		<guid isPermaLink="false">http://www.starcraftguide.net/?p=363</guid>
		<description><![CDATA[The quick Reaper build is to harass the enemy and kill as many workers as possible. It is most effective against Protoss, but might be used against Zerg. You really have to make sure to damage the economy, as the quick reaper will force you to cut SCV-production in the beginning.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Destiny Cloud Fist</title>
		<link>http://www.starcraftguide.net/terran-build-order/destiny-cloud-fist/</link>
		<comments>http://www.starcraftguide.net/terran-build-order/destiny-cloud-fist/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 02:04:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Terran Build Order]]></category>

		<guid isPermaLink="false">http://www.starcraftguide.net/?p=361</guid>
		<description><![CDATA[The Destiny Cloud Fist Build, named by Husky, is also known as the 1-1-1-build. It allows you to get a Barracks, Factory and Starport very early. This allows you to produce a large range of units and transition to the army you want or need.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>2 Gate Robo</title>
		<link>http://www.starcraftguide.net/protoss-build-order/2-gate-robo/</link>
		<comments>http://www.starcraftguide.net/protoss-build-order/2-gate-robo/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 02:03:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Protoss Build Order]]></category>

		<guid isPermaLink="false">http://www.starcraftguide.net/?p=359</guid>
		<description><![CDATA[The 2 Gate Robot opening is a very safe build against most races. It allows you to get an early Observer out, usually enabling you to safely scout the enemy build and continue producing from there. With 2 Gateways and 1 Robotics Facility you are able to make a quite a few units.]]></description>
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		<title>Cannon Rush</title>
		<link>http://www.starcraftguide.net/protoss-build-order/cannon-rush/</link>
		<comments>http://www.starcraftguide.net/protoss-build-order/cannon-rush/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 02:03:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Protoss Build Order]]></category>

		<guid isPermaLink="false">http://www.starcraftguide.net/?p=357</guid>
		<description><![CDATA[The Protoss Cannon Rush is one of the most cheesy and all-in builds in Starcraft 2. I do not recommend it against anyone but Bronze-players or insane computers. You will not have anything to protect your base if it fails, and it can be countered by anyone who has been the victim of a Cannon Rush a few times.]]></description>
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		<item>
		<title>Forge-Expand</title>
		<link>http://www.starcraftguide.net/protoss-build-order/forge-expand/</link>
		<comments>http://www.starcraftguide.net/protoss-build-order/forge-expand/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 02:02:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Protoss Build Order]]></category>

		<guid isPermaLink="false">http://www.starcraftguide.net/?p=355</guid>
		<description><![CDATA[The Forge Fast-Expand build is used against Zerg on maps where you are able to close the choke point of your natural expansion. This allows you to quickly get your expansion up, and get a very strong economy. Don't completely go into probeproduction after you have secured your wall-off, as you are very vulnerable to agressive builds like banelings or fast roaches.]]></description>
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		<title>Double Gateways</title>
		<link>http://www.starcraftguide.net/protoss-build-order/double-gateways/</link>
		<comments>http://www.starcraftguide.net/protoss-build-order/double-gateways/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 02:02:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Protoss Build Order]]></category>

		<guid isPermaLink="false">http://www.starcraftguide.net/?p=353</guid>
		<description><![CDATA[The Double Gate is one of the most effective rushes of Protoss. You do sacrifice some early economy, but you can quickly get back on track if you are not able to take out the enemy quickly. It is most effective against zerg, but can be used against other Protoss-players.]]></description>
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		<title>4 Warp Gate</title>
		<link>http://www.starcraftguide.net/protoss-build-order/4-warp-gate/</link>
		<comments>http://www.starcraftguide.net/protoss-build-order/4-warp-gate/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 02:01:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Protoss Build Order]]></category>

		<guid isPermaLink="false">http://www.starcraftguide.net/?p=351</guid>
		<description><![CDATA[The 4-Warp Gate is a powerful build to put pressure on the opponent. You are able to continue warping in reinforcements, usually faster than the enemy is able to produce. Make sure to not attack unless you can take out at least as much as you lose, and don't be afraid to retreat back to your pylon.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Void Ray-Rush</title>
		<link>http://www.starcraftguide.net/protoss-build-order/void-ray-rush/</link>
		<comments>http://www.starcraftguide.net/protoss-build-order/void-ray-rush/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 02:00:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Protoss Build Order]]></category>

		<guid isPermaLink="false">http://www.starcraftguide.net/?p=349</guid>
		<description><![CDATA[The early Void Rays is mainly a tactic for forcing terran, but can also work against zerg or protoss. You are dependent on very few anti-air-units, and to deny scouting of your base. It is up to you if you want to wait for two Void Rays, but usually it's best to attack as early as possible. ]]></description>
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